Serious Games, Serious Responsibility


April 12th, 2007

Posted in In The News, Youth Education


Serious Games Source and Gamasutra have both reposted CEO Sharon Sloane‘s recent opinion piece about the current debate over the Columbine RPG.

Recent controversy surrounding this year’s Slamdance Guerrilla Gamemaker Competition and the Super Columbine Massacre Role Playing Game incited a debate and raised important questions. The commotion has subsided, but we will see this debate return because games, and more accurately, “serious games” are exploring a much greater range of topics. As a result, a serious game will soon hit a collective nerve again, causing us to ask, does this cross a line, and just what is a serious game anyway?

Read Sharon’s opinion piece here at Serious Games Source and Gamasutra.


Serious Games Source has also written a brief article about our recent grant award from CareFirst BlueCross BlueShield:

Hate Comes Home begins with a homecoming dance that is cut short when two students are killed in a hate crime committed by other students. In the game, the player must navigate through a series of decisions to reach a peaceful outcome. INO2, on the other hand, is designed to help 11 – 17-year-olds make educated choices about alcohol and other drugs by placing them in a series of potentially compromising situations.

Read the full article here.