Defense News has a story about our $500,000 Simulate a Better World Challenge: Are you a school administrator interested in teaching children about the hazards of cyber bullying? An airline employee looking to educate your passengers in terms of safer air travel? An Army colonel hoping to ease the re-integration process for soldiers returning from [...]
#UnschoolingRules has a post up about our Simulate a Better World Challenge: Basically, they are asking for people to submit ideas for a full-blown educational simulation that, if deployed, would have a positive social impact. WILL will then pick one of the submissions and create and distribute it. Frankly, if almost any other sim company [...]
In the few months after the HHS Office of Research Integrity officially launched The Lab, a new VEILS which focuses on encouraging research integrity, end-user reviews have been coming in to the official ORI blog—and they’re overwhelmingly positive: This is a very impressive, very well done presentation. Tax money extremely well spent. Having attempted the development [...]
WILL has won a pair of Horizon Interactive Awards: WILL Campus – Best Education Website, Silver Partnering to Heal – Best Training/Instructional Video, Gold From their website: The Horizon Interactive Award recognizes some of the top work from around the globe. Whether you are a freelancer, creative or advertising agency, you can gain valuable exposure [...]
Brian Nadel, writing for the Tech Tools section on Scholastic.com has rated WILL’s new Campus as an ‘A-’ : Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also [...]
WILL Interactive has been awarded two Communicator Awards by the International Academy of the Visual Arts. WILL Interactive’s The High Ground was awarded the Award of Excellence for the category of Best Interactive Multimedia -Training; whereas It’s Your Call was awarded the Award of Distinction for the category of Best Interactive Multimedia – Gaming or [...]
T.H.E. Journal has a piece entitled What’s Your Game Plan?, which explores bringing video games into the classroom: Teachers worried about how they would integrate the game into the curriculum and whether it could motivate students who often fell asleep in class. The IT staff wondered whether DimensionM would overwhelm the district’s computer network. Administrators [...]
WILL’s Sharon Sloane and USNA’s Elizabeth Holmes co-wrote the article “Using Gaming Technology to Teach Ethical Decision-Making” which was published in the September-October 2009′s issue of Educational Technology magazine. “The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order [...]
Chief Learning Officer Magazine is running an article by Lindsay Edmonds Wickman which features Outside the Wire, a VEILS® developed last year to help train the US Army’s Forward Support Company: Imagine being in a hostile foreign country commanding a unit of fresh-faced soldiers. You want to be prepared, you want to make good decisions [...]
Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming and recipient of the National Training and Simulation Association (NTSA) ‘2006 Best Serious Game’ award, in partnership with the Public Charter School Student Support Center (SSC), known for their work in substance abuse and violence prevention in urban schools serving [...]