Archive for the ‘Education’ Category


Sharon Sloane writes article for Educational Technology magazine  September 1, 2009


WILL’s Sharon Sloane and USNA’s Elizabeth Holmes co-wrote the article “Using Gaming Technology to Teach Ethical Decision-Making” which was published in the September-October 2009’s issue of Educational Technology magazine.
“The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order to [...]



‘Outside the Wire’ featured in CLO Magazine  June 25, 2008


Chief Learning Officer Magazine is running an article by Lindsay Edmonds Wickman which features Outside the Wire, a VEILS® developed last year to help train the US Army’s Forward Support Company:
Imagine being in a hostile foreign country commanding a unit of fresh-faced soldiers. You want to be prepared, you want to make good decisions and [...]



WILL Interactive, Inc. Receives Grant From Carefirst Blue Cross Blue Sheild to Address School Violence  April 11, 2007


Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming and recipient of the National Training and Simulation Association (NTSA) ‘2006 Best Serious Game’ award, in partnership with the Public Charter School Student Support Center (SSC), known for their work in substance abuse and violence prevention in urban schools serving [...]



Teens Make Drug Decisions in Game  November 29, 2006


The Lexington Herald-Leader writes an article about WILL’s Generation Rx:
“Prescription drug abuse, a major problem in Eastern Kentucky, has now become a national public health issue, Mathews said.
‘Through this new interactive program, we now hope to lead the nation in demonstrating a new way to involve teenagers in avoiding future drug abuse,’ he said. ‘We’re [...]



Shoot ‘em Ups with Life-Changing Lessons  November 8, 2006


Yahoo! Tech writes an article about video games that teach kids life-changing lessons including WILL’s Generation Rx in its list of serious games:
“It’s not just about shoot ‘em ups, though. It’s called decision training, and Will Interactive takes the gameplay a step further by using real actors and movie scenarios in its games such as [...]



Serious Game To Address Drug Abuse In Children  August 29, 2006


Serious Game Source writes an article on the seriousness and effectiveness of WILL’s Generation Rx:
“Generation Rx was designed to improve critical thinking, judgment and decision-making, and uses WILL Interactive’s patented VEILS (Virtual Experience Immersive Learning Simulations) technology, which the company notes has been proven effective in changing behavior and enhancing positive decision-making.”

Read the full article



“Generation Rx™” Pits Teens Against Prescription Drug Abuse  July 1, 2006


Confronting a national epidemic, interactive program uses familiar video-game technology to reach a tech-savvy teen audience
Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming, has created Generation Rx™, an interactive gaming simulation, in collaboration with Kentucky River Community Care, Inc. (KRCC), a private non-profit organization dedicated to mental [...]



NPR Interview with WILL CEO Sharon Sloane  June 26, 2006


Sharon is interviewed by Morehead State’s Chuck Mraz on NPR.