WILL’s Sharon Sloane and USNA’s Elizabeth Holmes co-wrote the article “Using Gaming Technology to Teach Ethical Decision-Making” which was published in the September-October 2009’s issue of Educational Technology magazine.
“The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order to [...]
Chief Learning Officer Magazine is running an article by Lindsay Edmonds Wickman which features Outside the Wire, a VEILS® developed last year to help train the US Army’s Forward Support Company:
Imagine being in a hostile foreign country commanding a unit of fresh-faced soldiers. You want to be prepared, you want to make good decisions and [...]
Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming and recipient of the National Training and Simulation Association (NTSA) ‘2006 Best Serious Game’ award, in partnership with the Public Charter School Student Support Center (SSC), known for their work in substance abuse and violence prevention in urban schools serving [...]
The Lexington Herald-Leader writes an article about WILL’s Generation Rx:
“Prescription drug abuse, a major problem in Eastern Kentucky, has now become a national public health issue, Mathews said.
‘Through this new interactive program, we now hope to lead the nation in demonstrating a new way to involve teenagers in avoiding future drug abuse,’ he said. ‘We’re [...]
Yahoo! Tech writes an article about video games that teach kids life-changing lessons including WILL’s Generation Rx in its list of serious games:
“It’s not just about shoot ‘em ups, though. It’s called decision training, and Will Interactive takes the gameplay a step further by using real actors and movie scenarios in its games such as [...]
Serious Game Source writes an article on the seriousness and effectiveness of WILL’s Generation Rx:
“Generation Rx was designed to improve critical thinking, judgment and decision-making, and uses WILL Interactive’s patented VEILS (Virtual Experience Immersive Learning Simulations) technology, which the company notes has been proven effective in changing behavior and enhancing positive decision-making.”
Read the full article
Confronting a national epidemic, interactive program uses familiar video-game technology to reach a tech-savvy teen audience
Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming, has created Generation Rx™, an interactive gaming simulation, in collaboration with Kentucky River Community Care, Inc. (KRCC), a private non-profit organization dedicated to mental [...]
Sharon is interviewed by Morehead State’s Chuck Mraz on NPR.