The New York Times is running a piece about the GI Film Festival, which WILL was proud to sponsor. WILL also showed a new program as part of the festival: Among the more unusual films is an interactive documentary short called “The War Inside” that allows viewers to play characters and change the course of the [...]
The Training and Simulation Journal is running a short piece which touches on the ‘uncanny valley’, and how WILL Interactive’s live-action approach is not susceptible: Is a person playing an immersive game more likely to relate to a human or alien avatar? According to some researchers, if the avatar isn’t created properly, the player is more [...]
Kristin Quinn from The Training and Simulation Journal has posted a piece about True Faith & Allegiance, a new VEILS: Soldiers will begin values training with seven sessions, one per value, according to Wanda Majors, chief of instructional programs for CAPE. Each session will include three video case studies — one set in basic training, [...]
Halldale Media Group has a new story about how the U.S. Army is using the WILL Interactive program The War Inside to combat post-traumatic stress for returning soldiers: The War Inside is the latest immersive simulation offering from Potomac, Md.-based WILL Interactive. The product allows an individual to complete specific virtual experiences. “Unlike many simulations [...]
In a new article, Steven Overly of The Washington Post profiles two D.C.-area companies who have built businesses around using technology to help aid decision-making—WILL Interactive and Decision Lens. From the article: Sharon Sloane began her career as an educator and learned one key lesson: “Experience is the best teacher.” But a person cannot live [...]
Brian Nadel, writing for the Tech Tools section on Scholastic.com has rated WILL’s new Campus as an ‘A-’ : Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also [...]
WILL Interactive has been awarded two Communicator Awards by the International Academy of the Visual Arts. WILL Interactive’s The High Ground was awarded the Award of Excellence for the category of Best Interactive Multimedia -Training; whereas It’s Your Call was awarded the Award of Distinction for the category of Best Interactive Multimedia – Gaming or [...]
A recent article in Voice of America News details the rising importance of ‘serious’ video games: Young people in the United States start playing video games as early as age four or five. Often the amount of time they spend at the games causes parents to be concerned. But now parents may have to encourage [...]
Training Magazine has published a new article by WILL CEO Sharon Sloane: Challenge Imagine you are a non-commissioned officer (NCO) preparing for combat in a U.S. military operation and a new and unseasoned officer has joined your ranks. As a leader of your squad, it is your responsibility to be the proper buffer between the [...]
‘Danger’ on the screen means safety in the field at Sill September 20, 2009 The Lawton Constitution BY MITCH MEADOR Fort Sill soldiers recently participated in the making of WILL Interactive Inc.’s newest training simulation, “Danger Close.” According to Sharon Sloane, CEO of the Washington, D.C.-based enterprise, “Danger Close” was shot here over a three-week [...]