Archive for the ‘In The News’ Category


The Value of Video  April 7, 2011


Kristin Quinn from The Training and Simulation Journal has posted a piece about True Faith & Allegiance, a new VEILS: Soldiers will begin values training with seven sessions, one per value, according to Wanda Majors, chief of instructional programs for CAPE. Each session will include three video case studies — one set in basic training, [...]



WILL Interactive: Expanding the Virtual Envelope  November 22, 2010


Halldale Media Group has a new story about how the U.S. Army is using the WILL Interactive program The War Inside to combat post-traumatic stress for returning soldiers: The War Inside is the latest immersive simulation offering from Potomac, Md.-based WILL Interactive. The product allows an individual to complete specific virtual experiences. “Unlike many simulations [...]



WILL Interactive Profiled in The Washington Post  October 19, 2010


In a new article, Steven Overly of The Washington Post profiles two D.C.-area companies who have built businesses around using technology to help aid decision-making—WILL Interactive and Decision Lens. From the article: Sharon Sloane began her career as an educator and learned one key lesson: “Experience is the best teacher.” But a person cannot live [...]



Scholastic gives WILL Campus an ‘A’  August 25, 2010


Brian Nadel, writing for the Tech Tools section on Scholastic.com has rated WILL’s new Campus as an ‘A-’ : Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also [...]



WILL Interactive Wins Two Communicator Awards  July 8, 2010


WILL Interactive has been awarded two Communicator Awards by the International Academy of the Visual Arts. WILL Interactive’s The High Ground was awarded the Award of Excellence for the category of Best Interactive Multimedia -Training; whereas It’s Your Call was awarded the Award of Distinction for the category of Best Interactive Multimedia – Gaming or [...]



Video Games Are Not Only for Entertainment  April 21, 2010


A recent article in Voice of America News details the rising importance of ‘serious’ video games: Young people in the United States start playing video games as early as age four or five.  Often the amount of time they spend at the games causes parents to be concerned. But now parents may have to encourage [...]



Readying Your Workforce Soldiers: A Lesson From the U.S. Army  November 24, 2009


Training Magazine has published a new article by WILL CEO Sharon Sloane: Challenge Imagine you are a non-commissioned officer (NCO) preparing for combat in a U.S. military operation and a new and unseasoned officer has joined your ranks. As a leader of your squad, it is your responsibility to be the proper buffer between the [...]



‘Danger Close’ featured in The Lawton Constitution  October 13, 2009


‘Danger’ on the screen means safety in the field at Sill September 20, 2009 The Lawton Constitution BY MITCH MEADOR Fort Sill soldiers recently participated in the making of WILL Interactive Inc.’s newest training simulation, “Danger Close.” According to Sharon Sloane, CEO of the Washington, D.C.-based enterprise, “Danger Close” was shot here over a three-week [...]



Sharon Sloane writes article for Educational Technology magazine  September 1, 2009


WILL’s Sharon Sloane and USNA’s Elizabeth Holmes co-wrote the article “Using Gaming Technology to Teach Ethical Decision-Making” which was published in the September-October 2009′s issue of Educational Technology magazine. “The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order [...]



Military Ethics Training Videos Being Filmed at Fort Indiantown Gap  June 19, 2009


The New Patriot News is running a story about WILL’s current production, a new interactive movie for the U.S. Army that focuses on ethical decision making: A soldier in Iraq is getting valuable intelligence information from a clan leader with whom he has cultivated a relationship, when he hears screams in the leader’s enclave that [...]



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