Interactive Suicide Intervention Simulation Created with FBI to Train Law Enforcement Community in Sensitive Crisis Negotiations
Washington, D.C.: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming, has developed The Incident 2 – Suicide Intervention with the FBI’s Crisis Negotiations Unit. An interactive gaming simulation, The Incident 2 expands on the fundamental principles of crisis negotiations learned in The Incident, the first interactive program released in 2002 that teamed WILL Interactive with the FBI’s CNU.
A serious learning tool for the law enforcement community, from experienced negotiators to line officers, The Incident 2 puts the user in the chair as the primary negotiator in two separate suicide intervention crises. Designed to improve critical thinking, judgment and decision-making, users role-play and make decisions as the negotiator in high-stakes and stressful crisis situations; they are able to see the consequences of their decisions as they would play out in real life, but in the safety of cyberspace. WILL Interactive’s patented VEILS™ (Virtual Experience Immersive Learning Simulations) technology, has been proven effective in changing behavior and enhancing positive decision-making.
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