Archive for the ‘Technology’ Category


Simulate a Better World  January 16, 2012


Defense News has a story about our $500,000 Simulate a Better World Challenge: Are you a school administrator interested in teaching children about the hazards of cyber bullying? An airline employee looking to educate your passengers in terms of safer air travel? An Army colonel hoping to ease the re-integration process for soldiers returning from [...]



WILL Interactive’s ‘$500,000 Simulate A Better World Challenge’  January 13, 2012


#UnschoolingRules has a post up about our Simulate a Better World Challenge: Basically, they are asking for people to submit ideas for a full-blown educational simulation that, if deployed, would have a positive social impact. WILL will then pick one of the submissions and create and distribute it. Frankly, if almost any other sim company [...]



WILL Interactive Launches ‘$500,000 Simulate a Better World Challenge’ to Promote Social Change  December 14, 2011


December 14, 2011, Washington, D.C. – WILL Interactive, Inc., the nation’s most experienced developer of computer-based interactive training simulations, today announced the launch of the $500,000 Simulate a Better World Challenge. The winner of the Challenge will have the unique opportunity to select the subject matter and help guide the creation of an interactive simulation. [...]



Virtual Experiences Make For Better Decisions  June 7, 2011


On Patrol is running a new profile of WILL: So far WILL has produced about 20 movies the Army focusing on safety, post-traumatic stress, combat operational stress, compassion fatigue, suicide prevention, and ethical decision-making. During the experience the viewer has the opportunity to change a character’s fate by making simple choices along the way. Courtesy [...]



The Uncanny Valley  April 7, 2011


The Training and Simulation Journal is running a short piece which touches on the ‘uncanny valley’, and how WILL Interactive’s live-action approach is not susceptible: Is a person playing an immersive game more likely to relate to a human or alien avatar? According to some researchers, if the avatar isn’t created properly, the player is more [...]



WILL Interactive: Expanding the Virtual Envelope  November 22, 2010


Halldale Media Group has a new story about how the U.S. Army is using the WILL Interactive program The War Inside to combat post-traumatic stress for returning soldiers: The War Inside is the latest immersive simulation offering from Potomac, Md.-based WILL Interactive. The product allows an individual to complete specific virtual experiences. “Unlike many simulations [...]



WILL Interactive Profiled in The Washington Post  October 19, 2010


In a new article, Steven Overly of The Washington Post profiles two D.C.-area companies who have built businesses around using technology to help aid decision-making—WILL Interactive and Decision Lens. From the article: Sharon Sloane began her career as an educator and learned one key lesson: “Experience is the best teacher.” But a person cannot live [...]



Scholastic gives WILL Campus an ‘A’  August 25, 2010


Brian Nadel, writing for the Tech Tools section on Scholastic.com has rated WILL’s new Campus as an ‘A-’ : Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also [...]



What’s Your Game Plan?  May 12, 2010


T.H.E. Journal has a piece entitled What’s Your Game Plan?, which explores bringing video games into the classroom: Teachers worried about how they would integrate the game into the curriculum and whether it could motivate students who often fell asleep in class. The IT staff wondered whether DimensionM would overwhelm the district’s computer network. Administrators [...]



Video Games Are Not Only for Entertainment  April 21, 2010


A recent article in Voice of America News details the rising importance of ‘serious’ video games: Young people in the United States start playing video games as early as age four or five.  Often the amount of time they spend at the games causes parents to be concerned. But now parents may have to encourage [...]



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