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	<title>WILL Interactive: News &#187; Youth Education</title>
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	<link>http://willinteractive.com/news</link>
	<description>Updates on Will Interactive</description>
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		<title>New Online Game Educates Risks Of Cyberbullying</title>
		<link>http://willinteractive.com/news/2011/09/new-online-game-educates-risks-of-cyberbullying/</link>
		<comments>http://willinteractive.com/news/2011/09/new-online-game-educates-risks-of-cyberbullying/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 14:23:22 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[In The News]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=167</guid>
		<description><![CDATA[Ohio&#8217;s NBC4 just ran a segment on Cyberbullying, and how WILL&#8217;s new program It&#8217;s Your Call is helping educate teens on appropriate cell phone use: &#8220;I&#8217;ve seen it in both the middle and high school,&#8221; Sturtevant said. &#8220;Pictures of students in compromising positions, or in clothes that are more revealing than they should be, where [...]]]></description>
			<content:encoded><![CDATA[<p>Ohio&#8217;s NBC4 just ran a segment on Cyberbullying, and how WILL&#8217;s new program <a href="http://willinteractive.com/products/its-your-call" target="_blank">It&#8217;s Your Call</a> is helping educate teens on appropriate cell phone use:</p>
<blockquote><p>
&#8220;I&#8217;ve seen it in both the middle and high school,&#8221; Sturtevant said. &#8220;Pictures of students in compromising positions, or in clothes that are more revealing than they should be, where the student themselves sent it or someone else takes it and sends it.&#8221; </p>
<p>She said that in some cases, the emotional torture has caused real damage to students she has counseled.</p>
<p>But there is a growing arsenal of strategies, policies and now an online video game of sorts designed to show the consequences of bad decisions when it comes to texting, sexting, or sending  explicit photos. </p>
<p>In the game titled It&#8217;s Your Call, a 14-year-old girl runs through several temptations with her cell phone ,including the pressure from a popular senior to text him an explicit photo of herself. The player is given three options. First, tell him no. Second, stall while you decide. Or third, send it because he&#8217;s worth it.</p>
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</p></blockquote>
<p>Read the full article <a href="http://www2.nbc4i.com/news/2011/sep/01/new-online-game-educates-risks-cyberbullying-ar-716853/" title="Full article at NBC4" target="_blank">here</a>.</p>
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		<title>WILL Wins Two Horizon Interactive Awards</title>
		<link>http://willinteractive.com/news/2011/05/will-wins-two-horizon-interactive-awards/</link>
		<comments>http://willinteractive.com/news/2011/05/will-wins-two-horizon-interactive-awards/#comments</comments>
		<pubDate>Fri, 06 May 2011 22:20:12 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Health Care]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=135</guid>
		<description><![CDATA[WILL has won a pair of Horizon Interactive Awards: WILL Campus &#8211; Best Education Website, Silver Partnering to Heal &#8211; Best Training/Instructional Video, Gold From their website: The Horizon Interactive Award recognizes some of the top work from around the globe. Whether you are a freelancer, creative or advertising agency, you can gain valuable exposure [...]]]></description>
			<content:encoded><![CDATA[<p>WILL has won a pair of <a title="Horizon Interactive Awards" href="http://www.horizoninteractiveawards.com/" target="_blank">Horizon Interactive Awards</a>:</p>
<p><a title="WILL Campus" href="http://campus.willinteractive.com" target="_blank">WILL Campus</a> &#8211; Best Education Website, Silver</p>
<p><a title="Partnering to Heal" href="http://willinteractive.com/products/partnering-to-heal" target="_blank">Partnering to Heal</a> &#8211; Best Training/Instructional Video, Gold</p>
<p>From their website:</p>
<blockquote><p>The Horizon Interactive Award recognizes some of the top work from around the globe. Whether you are a freelancer, creative or advertising agency, you can gain valuable exposure on a world stage as one of the top developers in your industry.</p>
<p>In its 9th year, the Horizon Interactive Awards was created to recognize excellence in interactive media production worldwide. Since 2001, the competition has received many thousands of entries from countries around the world and nearly all 50 US States.</p></blockquote>
<p>You can see the full list of winners and learn more about the Horizon Interactive Awards <a title="Horizon Interactive Awards" href="http://www.horizoninteractiveawards.com/" target="_blank">here</a>.</p>
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		<title>Scholastic gives WILL Campus an &#8216;A&#8217;</title>
		<link>http://willinteractive.com/news/2010/08/scholastic-gives-will-campus-an-a/</link>
		<comments>http://willinteractive.com/news/2010/08/scholastic-gives-will-campus-an-a/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 21:37:58 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[In The News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=107</guid>
		<description><![CDATA[Brian Nadel, writing for the Tech Tools section on Scholastic.com has rated WILL&#8217;s new Campus as an &#8216;A-&#8217; : Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also [...]]]></description>
			<content:encoded><![CDATA[<p>Brian Nadel, writing for the <a title="Tech Tools" href="http://blogs.scholastic.com/techtools/" target="_blank">Tech Tools</a> section on <a title="Scholatic" href="http://scholastic.com" target="_blank">Scholastic.com</a> has rated WILL&#8217;s new Campus as an &#8216;A-&#8217; :</p>
<blockquote><p>Video games with elaborate simulations of alternate realities that deal with detailed subject matter are generally reserved for battling aliens or car thieves on video games like “Grand Theft Auto” and “Dead Space.” Now, they’re also for learning with <a href="http://campus.willinteractive.com" target="_blank">WILL Campus</a> providing several simulations for teaching about social stresses, growing up and responsibility.</p>
<p>With titles that treat topics like prescription drug abuse, hate crimes and school violence, the WILL programs help to bring hard-to-discuss subjects out in the open for a full class discussion.</p></blockquote>
<p>He goes on :</p>
<blockquote><p>Along the way, students are confronted with how to deal with peer pressure, anger management, leadership and how to prevent a violent flare up at school. I think that the story is compelling and a good way to educate students about these social pressures. In fact, every teacher and principal should play the game as well.</p></blockquote>
<p>Read the full article <a title="Full Article" href="http://blogs.scholastic.com/techtools/2010/08/games-that-teach.html" target="_self">here</a>.</p>
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		<title>WILL Interactive Wins Two Communicator Awards</title>
		<link>http://willinteractive.com/news/2010/07/will-interactive-wins-two-communicator-awards/</link>
		<comments>http://willinteractive.com/news/2010/07/will-interactive-wins-two-communicator-awards/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:29:12 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[In The News]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=103</guid>
		<description><![CDATA[WILL Interactive has been awarded two Communicator Awards by the International Academy of the Visual Arts. WILL Interactive’s The High Ground was awarded the Award of Excellence for the category of Best Interactive Multimedia -Training; whereas It’s Your Call was awarded the Award of Distinction for the category of Best Interactive Multimedia &#8211; Gaming or [...]]]></description>
			<content:encoded><![CDATA[<p>WILL Interactive has been awarded two <a href="http://www.communicatorawards.com/">Communicator Awards</a> by the <a href="http://www.iavisarts.org/">International Academy of the Visual Arts</a>. WILL Interactive’s The High Ground was awarded the Award of Excellence for the category of Best Interactive Multimedia -Training; whereas It’s Your Call was awarded the Award of Distinction for the category of Best Interactive Multimedia &#8211; Gaming or Gaming Related. The Communicator Awards are presented for projects that exceed industry standards in quality and achievement.</p>
<p>“We are honored to have two of our programs recognized by the International Academy of the Visual Arts,” WILL Interactive CEO and Co-Founder Sharon Sloane said.  “We are very gratified to be recognized for this work and look forward to developing more programs to help men, women, and children of all ages in their quest to make better decisions.”</p>
<p>WILL Interactive uses a patented form of digital game-based learning technology called <a href="http://willinteractive.com/veils">Virtual Experience Immersive Learning Simulations</a> (<a href="http://willinteractive.com/veils">VEILS®</a>). This proprietary system of learning combines education and entertainment through a unique and captivating blend of technology, art, science, psychology, learning theory and game theory. WILL Interactive’s programs are often called a cross between a feature film and a video game because they allow users to play as the lead characters in live action, full-screen, full-motion, research-based movies that reflect real-life decisions and consequences in the safety of cyberspace.</p>
<p>The High Ground follows two playable characters in an Air Defense Artillery Battery deploying into a nontraditional mission environment. The VEILS® immerses the players in a world that they can recognize, engages them with a story and characters with which they can readily identify, and develops moral reasoning by giving them the opportunity to exercise ethical decision-making skills in a no-risk environment. The High Ground was produced by WILL Interactive using its patented Virtual Experience Immersive learning Simulation (VEILS®) technology. Development of The High Ground was funded by the <a href="http://acpme.army.mil/">Army Center of Excellence for the Professional Military Ethic</a> (<a href="http://acpme.army.mil/">ACPME</a>).</p>
<p>“WILL Interactive’s VEILS® technology combined with their outstanding creative, production, and technical teams has been a key factor in shaping  improved moral development and values inculcation curricula for the US Army,” said Colonel Sean T. Hannah, Director of ACPME, US Army, Infantry. “More than any other method or technology available today, VEILS® supports the “practice-feedback-reflection-practice” process loop that is so critical to achieving authentic moral growth.  We congratulate WILL Interactive on this achievement and eagerly look forward to our next opportunity to work with this outstanding company.”</p>
<p>WILL Interactive’s <a href="http://willinteractive.com/products/its-your-call">It’s Your Call</a> is an interactive game that allows users to play out difficult situations in the safety of cyberspace before they live them out in real life.  The game offers teens guidance about responsible cell phone behavior and teaches them how to use technology to enhance their personal safety. In the game, students become a live action character in an interactive movie and are presented with a series of difficult decision in a slice-of-life context. It’s Your Call was produced in cooperation with <a href="http://www.webwisekids.org/">Web Wise Kids</a> and partially funded by grants from <a href="http://www.verizonwireless.com">Verizon</a> and the <a href="http://www.theesa.com/foundation/index.asp">ESA Foundation</a>.</p>
<p>“These awards underscore the hard work that Web Wise Kids, WILL Interactive, Verizon, and the ESA Foundation have done in creating this invaluable simulation,” said Judi Westberg Warren, president of Web Wise Kids.  “Our goal is to help create a safe, friendly cell phone and online experience for millions of young people.  This award will help us in our mission to provide important answers to the questions that young people have about the new frontiers in modern communications.”</p>
<p><a href="http://www.communicatorawards.com/">The Communicator Awards</a> is the leading international awards program honoring creative excellence for communications professionals. Founded over a decade ago, The Communicator Awards received over 9,000 entries from companies and agencies of all sizes, making it one of the largest awards of its kind in the world.</p>
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		<item>
		<title>What&#8217;s Your Game Plan?</title>
		<link>http://willinteractive.com/news/2010/05/whats-your-game-plan/</link>
		<comments>http://willinteractive.com/news/2010/05/whats-your-game-plan/#comments</comments>
		<pubDate>Wed, 12 May 2010 23:58:20 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=94</guid>
		<description><![CDATA[T.H.E. Journal has a piece entitled What&#8217;s Your Game Plan?, which explores bringing video games into the classroom: Teachers worried about how they would integrate the game into the curriculum and whether it could motivate students who often fell asleep in class. The IT staff wondered whether DimensionM would overwhelm the district’s computer network. Administrators [...]]]></description>
			<content:encoded><![CDATA[<p>T.H.E. Journal has a piece entitled <a title="Read the article" href="http://thejournal.com/articles/2010/05/01/whats-your-game-plan.aspx">What&#8217;s Your Game Plan?</a>, which explores bringing video games into the classroom:</p>
<blockquote><p>
Teachers worried about how they would integrate the game into the curriculum and whether it could motivate students who often fell asleep in class. The IT staff wondered whether DimensionM would overwhelm the district’s computer network. Administrators were concerned the benefits would fall short of the costs.</p>
<p>But the students were eager to play, and Garland educators spotted an opportunity: Put the kids’ competitiveness to work by staging a year-end tournament for the top gamers.</p>
<p>Teachers worried about how they would integrate the game into the curriculum and whether it could motivate students who often fell asleep in class. The IT staff wondered whether DimensionM would overwhelm the district’s computer network. Administrators were concerned the benefits would fall short of the costs.<br />
But the students were eager to play, and Garland educators spotted an opportunity: Put the kids’ competitiveness to work by staging a year-end tournament for the top gamers.</p></blockquote>
<p>It also features a a few quotes from WILL President &amp; CEO Sharon Sloane:</p>
<blockquote><p>“Kids can smell hokey from a mile away,” says Sharon Sloane, president and CEO of Will Interactive, which makes video simulations for teens that address social issues such as violence in schools and drug abuse.</p>
<p>Detective Frank Dannahey, an investigator in the youth division of the Rocky Hill, CT, police department, helped provide real-life content for the company’s It’s Your Call, a game designed to teach cell phone safety. Dannahey tried out a beta version with half a dozen middle schoolers. He says districts should take the time to get students’ feedback. “If they like a game, they will get their friends to play it. We shouldn’t leave them out of the process.”</p></blockquote>
<p>Read the full article <a title="Read the full article" href="http://thejournal.com/articles/2010/05/01/whats-your-game-plan.aspx">here</a>.</p>
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		<title>Military Ethics Training Videos Being Filmed at Fort Indiantown Gap</title>
		<link>http://willinteractive.com/news/2009/06/military-ethics-training-videos-being-filmed-at-fort-indiantown-gap/</link>
		<comments>http://willinteractive.com/news/2009/06/military-ethics-training-videos-being-filmed-at-fort-indiantown-gap/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 20:40:54 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[In The News]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=57</guid>
		<description><![CDATA[The New Patriot News is running a story about WILL&#8217;s current production, a new interactive movie for the U.S. Army that focuses on ethical decision making: A soldier in Iraq is getting valuable intelligence information from a clan leader with whom he has cultivated a relationship, when he hears screams in the leader&#8217;s enclave that [...]]]></description>
			<content:encoded><![CDATA[<p>The New Patriot News is running a story about WILL&#8217;s current production, a new interactive movie for the U.S. Army that focuses on ethical decision making:</p>
<blockquote><p>A soldier in Iraq is getting valuable intelligence information from a clan leader with whom he has cultivated a relationship, when he hears screams in the leader&#8217;s enclave that he fears could be from someone being tortured.</p>
<p>What action should he take, and how?</p>
<p>That&#8217;s one of the moral dilemmas being filmed at Fort Indiantown Gap this week and next that will become part of Army training videos being produced by WILL Interactive.</p></blockquote>
<p>Read the full story <a href="http://www.pennlive.com/midstate/index.ssf/2009/06/military_ethics_training_video.html">here</a>.</p>
<p>They&#8217;ve also posted some behind the scenes footage of the production:</p>
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		<title>&#8216;Sexting&#8217; And The Fight To Protect Teens</title>
		<link>http://willinteractive.com/news/2008/11/sexting-and-the-fight-to-protect-teens/</link>
		<comments>http://willinteractive.com/news/2008/11/sexting-and-the-fight-to-protect-teens/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 16:34:52 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[In The News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/news/?p=47</guid>
		<description><![CDATA[Last night CBS affiliate WUSA 9 ran a story about &#8216;sexting&#8217;, and the new program that WILL Interacive is developing in partnership with Verizon and Web Wise Kids to help combat this risky behavior:]]></description>
			<content:encoded><![CDATA[<p>Last night CBS affiliate <a href="http://www.wusa9.com/news/local/story.aspx?storyid=78015&#038;catid=158">WUSA 9</a> ran a story about &#8216;sexting&#8217;, and the new program that WILL Interacive is developing  in partnership with <a href="http://www22.verizon.com/about/community/dc/community/community_index.html">Verizon</a> and <a href="http://www.webwisekids.org/">Web Wise Kids</a> to help combat this risky behavior:</p>
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<p>You can get the full story <a href="http://www.wusa9.com/news/local/story.aspx?storyid=78015&#038;catid=158">here</a>.</p>
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		<title>Serious Games, Serious Responsibility</title>
		<link>http://willinteractive.com/news/2007/04/serious-games-serious-responsibility/</link>
		<comments>http://willinteractive.com/news/2007/04/serious-games-serious-responsibility/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 22:28:28 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[In The News]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/app/webroot/news/2007/04/12/serious-games-serious-responsibility/</guid>
		<description><![CDATA[Serious Games Source and Gamasutra have both reposted CEO Sharon Sloane&#8216;s recent opinion piece about the current debate over the Columbine RPG. Recent controversy surrounding this year’s Slamdance Guerrilla Gamemaker Competition and the Super Columbine Massacre Role Playing Game incited a debate and raised important questions. The commotion has subsided, but we will see this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://seriousgamessource.com">Serious Games Source</a> and <a href="http://www.gamasutra.com/">Gamasutra</a> have both reposted CEO <a href="http://willinteractive.com/team">Sharon Sloane</a>&#8216;s recent opinion piece about the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12298">current debate</a> over the <a href="http://www.columbinegame.com/">Columbine RPG</a>.</p>
<blockquote><p><em>Recent controversy surrounding this year’s Slamdance Guerrilla Gamemaker Competition and the Super Columbine Massacre Role Playing Game incited a debate and raised important questions. The commotion has subsided, but we will see this debate return because games, and more accurately, “serious games” are exploring a much greater range of topics. As a result, a serious game will soon hit a collective nerve again, causing us to ask, does this cross a line, and just what is a serious game anyway?</em></p></blockquote>
<p>Read Sharon&#8217;s opinion piece here at <a href="http://www.seriousgamessource.com/item.php?story=13494">Serious Games Source</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13494">Gamasutra</a>.</p>
<hr />
<p>Serious Games Source has also written a brief article about our recent grant award from <a href="http://carefirst.com">CareFirst BlueCross BlueShield</a>:</p>
<blockquote><p><em>Hate Comes Home begins with a homecoming dance that is cut short when two students are killed in a hate crime committed by other students. In the game, the player must navigate through a series of decisions to reach a peaceful outcome.  INO2, on the other hand, is designed to help 11 &#8211; 17-year-olds make educated choices about alcohol and other drugs by placing them in a series of potentially compromising situations.</em></p></blockquote>
<p><a href="http://www.seriousgamessource.com/item.php?story=13481">Read the full article here.</a></p>
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		<title>WILL Interactive, Inc. Receives Grant From Carefirst Blue Cross Blue Shield to Address School Violence</title>
		<link>http://willinteractive.com/news/2007/04/will-interactive-inc-receives-grant-from-carefirst-blue-cross-blue-sheild-to-address-school-violence/</link>
		<comments>http://willinteractive.com/news/2007/04/will-interactive-inc-receives-grant-from-carefirst-blue-cross-blue-sheild-to-address-school-violence/#comments</comments>
		<pubDate>Wed, 11 Apr 2007 14:00:11 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/app/webroot/news/2007/04/11/will-interactive-inc-receives-grant-from-carefirst-blue-cross-blue-sheild-to-address-school-violence/</guid>
		<description><![CDATA[Potomac, MD: WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming and recipient of the National Training and Simulation Association (NTSA) ‘2006 Best Serious Game’ award, in partnership with the Public Charter School Student Support Center (SSC), known for their work in substance abuse and violence prevention in urban schools serving [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Potomac, MD:</strong> WILL Interactive, Inc., the Potomac, MD-based leader in virtual experience behavior modification gaming and recipient of the <a title="NTSA Home Page" href="http://www.trainingsystems.org/">National Training and Simulation Association</a> (NTSA) ‘2006 Best Serious Game’ award, in partnership with the <a title="SSC Home Page" href="http://www.studentsupportcenter.org">Public Charter School Student Support Center</a> (SSC), known for their work in substance abuse and violence prevention in urban schools serving high-risk youth, announced the receipt of a grant from <a title="CareFirst Home Page" href="http://www.carefirst.com/">CareFirst Blue Cross Blue Shield</a>.  The grant will be used to address school violence in five Washington, D.C. schools by introducing an education program that will utilize WILL Interactive’s serious  games, <a title="Product Page" href="http://willinteractive.com/hate-comes-home">Hate Comes Home</a> and <a title="Product Page" href="http://willinteractive.com/interactive-nights-out-2">Interactive Nights Out 2™</a> (INO2™).  Included within the grant will be a license for each school to continue using Hate Comes Home and Interactive Nights Out 2 after the initial education program is completed.</p>
<p>“We are excited to work with CareFirst Blue Cross Blue Shield to take a decisive step in addressing the important issue of school violence,” said Sharon Sloane, CEO WILL Interactive, Inc.  “WILL Interactive’s serious game learning tools, Hate Comes Home and Interactive Nights Out 2, instruct in a unique, highly engaging medium attractive to the video game generation.  The software will be instrumental in the success of this program in teaching students how to think rather than what to think.”<br />
<span id="more-12"></span><br />
“We are proud to support the Student Support Center in their efforts to address school violence,” said Gregory A. Devou, CareFirst Executive Vice President and Chief Marketing Officer.  “It’s so important to be involved in educating our youth about the significance of preventing violence in their lives.”</p>
<p>“The Student Support Center for the public charter schools is thrilled that with the grant from Care First we can purchase these exceptional interactive games to enhance our programs in character education and substance abuse prevention. The games are part of a comprehensive effort to develop healthy student and positive school environments where all children can succeed,” said Eve Brooks, Executive Director of the Student Support Center.  She continued, “The students in the D.C. charter schools, like those in the D.C. Public Schools often come from communities fraught with drugs and violence.  The Games will help them to develop decision making and resistance skills to avoid the temptations of both.  They augment a continuum of evidence-based mental health and character education programs already in place.”</p>
<p>WILL Interactive’s Hate Comes Home begins with the Homecoming dance that no school should ever experience: two students are killed in a hate crime committed by other students.  Four students hold the keys to a peaceful outcome and the player of this game must navigate through a series of decisions to reach that peaceful outcome. Interactive Nights Out 2 helps 11-17 year-olds make educated choices about alcohol and other drugs.  As the lead characters, the player attends parties, takes road trips, confronts the law, addresses family and peer relationships, and tackles decisions regarding alcohol and other drugs.</p>
<p>A Youth Policy Institute-developed survey on violence among youths was administered to students in five D.C.-based charter high schools and 12 charter middle schools during the spring of 2006, showing a high level of violence.  The survey found that:</p>
<blockquote><p><strong>In charter high schools that participated in the survey:</strong></p>
<ul>
<li> 26.3% of respondents have hit, slapped, or shoved a teacher or another grown-up at school at least once;</li>
<li> 59.3% of respondents have hit or kicked someone;</li>
<li> 40.7% of respondents have been in a physical fight in the past 12 months.</li>
</ul>
<p><strong>In charter middle schools that participated in the survey:</strong></p>
<ul>
<li> 59.9% of respondents have been hit, pushed, or kicked by another student;</li>
<li> 81.6% of respondents have witnessed other students being hit, pushed or kicked by another student;</li>
<li> 47.7% of respondents have witnessed another student beaten up badly at least once since the beginning of the school year.</li>
</ul>
</blockquote>
<p>WILL Interactive’s Hate Comes Home and Interactive Nights Out 2 learning games are now available to schools and organizations across the country via the Internet and on CD-ROM.  These learning tools are designed to improve critical thinking, judgment and decision-making and use WILL Interactive’s patented <a title="About VEILS" href="http://willinteractive.com/veils">VEILS</a>® (Virtual Experience Immersive Learning Simulation) technology, which has been proven effective in changing behavior and enhancing positive decision-making.</p>
<p>A cross between a video game and a feature film, VEILS® enables users to role-play the lead characters in live-action, research-based interactive movies that depict real-life decisions and consequences in the safety of cyberspace.  The goal is to enhance the user’s decision-making skills by creating realistic, stressful situations where the user must make decisions in a slice of life context.</p>
<p>Other WILL Interactive programs for students include <a title="Product Page" href="http://willinteractive.com/generation-rx">Generation Rx</a>™, <a title="Product Page" href="http://willinteractive.com/the-challenge">The Challenge</a>, and <a title="Product Page" href="http://willinteractive.com/just-2-days">Just Two Days</a>.  Generation Rx™ was created with students and in collaboration with the <a title="KRCC Home Page" href="http://www.krccnet.com/">Kentucky River Community Care</a>, Inc. to reinforce a prescription drug abuse prevention program in Eastern Kentucky aimed at 12 – 17 year olds.  The Challenge teaches teen leadership skills for the same age group, and Just 2 Days addresses anger management and school violence.</p>
<hr /><strong> About CareFirst</strong><br />
In its 71st year of service, <a title="CareFirst Home Page" href="http://carefirst.com">CareFirst</a>, an independent licensee of the Blue Cross and Blue Shield Association, is a not-for-profit health care company which, through its affiliates and subsidiaries, offers a comprehensive portfolio of health insurance products and administrative services to more than 3 million individuals and groups in Northern Virginia, the District of Columbia and Maryland. Through its CareFirst Commitment initiative and other public mission activities, CareFirst supports efforts to increase the accessibility, affordability, safety and quality of health care throughout its market areas.</p>
<p><strong>About the Public Charter Schools Student Support Center (SSC)</strong><br />
The Public Charter Schools Student Support Center (SSC) is a non-profit, 501 (C)(3) organization founded by charter schools in 1999. Its mission is to assist the District of Columbia’s (DC) charter schools in meeting the social, developmental and educational needs of their students.  Charter schools serve an overwhelming percentage (96%) of minority and low-income students, representing 25% of all DC public school students. Seventy-six percent of these students qualify for free and reduced price meals.  SSC helps charter schools to build safe environments that prevent and reduce the risk of violence, substance abuse, and other negative health outcomes.  The organization brings a public health approach to its work.  SSC integrates best practices in education, child and youth development, and mental health services to help youth develop into mentally healthy and productive citizens.  To learn more, visit <a title="Student Support Center" href="http://www.studentsupportcenter.org">www.studentsupportcenter.org</a></p>
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		<title>Teens Make Drug Decisions in Game</title>
		<link>http://willinteractive.com/news/2006/11/teens-make-drug-decisions-in-game/</link>
		<comments>http://willinteractive.com/news/2006/11/teens-make-drug-decisions-in-game/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 18:29:34 +0000</pubDate>
		<dc:creator>Chad Moone</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[In The News]]></category>
		<category><![CDATA[Youth Education]]></category>

		<guid isPermaLink="false">http://willinteractive.com/app/webroot/news/2006/11/29/teens-make-drug-decisions-in-game/</guid>
		<description><![CDATA[The Lexington Herald-Leader writes an article about WILL&#8217;s Generation Rx: &#8220;Prescription drug abuse, a major problem in Eastern Kentucky, has now become a national public health issue, Mathews said. &#8216;Through this new interactive program, we now hope to lead the nation in demonstrating a new way to involve teenagers in avoiding future drug abuse,&#8217; he [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.kentucky.com/">Lexington Herald-Leader</a> writes an article about WILL&#8217;s <a href="http://willinteractive.com/generation-rx">Generation Rx</a>:</p>
<blockquote><p>&#8220;Prescription drug abuse, a major problem in Eastern Kentucky, has now become a national public health issue, Mathews said.</p>
<p>&#8216;Through this new interactive program, we now hope to lead the nation in demonstrating a new way to involve teenagers in avoiding future drug abuse,&#8217; he said. &#8216;We&#8217;re dealing with a video-game generation.&#8217;&#8221;</p></blockquote>
<p><a href="http://www.kentucky.com/mld/kentucky/news/16119679.htm">Read the article</a></p>
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