In a culture bombarded with biases and violence, how do we help our teens effectively resolve conflict?

Age Range:       13-17

Creation Date:       2001—Programming Updated in 2008

Contract Client:       In partnership with WILL and the Anti-Defamation League

Availablility:       both  Online Subscription

Description

In a culture bombarded with biases and violence, how do we help our teens effectively resolve conflict?

Hate Comes Home allows your students to experience a tragic yet preventable event that's the result of hate and bias in a local community. Through virtually experiencing the brutal killing of two students by their own peers, this game allows students to work through how this tragedy could be avoided all together through education and an ability to make informed decisions even in 'heated' environments.

Set around the night of a Homecoming Dance, four students hold the keys to a peaceful outcome. As each character, your students must decide whether to let the incident happen or stop the manifestation of hate and the biases that caused it through the perspective of these four characters:

Jake
Moved from a homogenous town to an ethnically diverse school, must navigate a new world of conflicting messages.

Lina
A smart student who has endured the effects of hate against Hispanics, must come to terms with her own biases.

Richard
The school's basketball star, he must decide whether to live up to an African-American jock label, and label other people in turn, or to be himself and see others as multi-dimensional people.

Tisha
Part African-American and part Vietnamese, must reconcile her cultures at home and at school.

Can you make the right decisions and prevent this terrible incident from happening?

Awards / Recognition

New York Festivals Award Winner—World Medal, Guidance and Counseling

SIIA CODiE Award Winner—2006—Best Instructional Solution



AEP Golden Lamp Finalist—2004—Technology