About VEILS®

WILL Interactive, Inc. (WILL) was incorporated in 1994 and soon uncovered a growing unmet demand for nonviolent, socially-responsible video games. To meet that need, WILL developed and patented its “Interactive Behavior Modification System,” a methodology for creating computer-based interactive movie virtual experiences that combine education, training and entertainment.

WILL is the pioneer developer of computer-based full-screen, full-motion interactive movies known as Virtual Experience Immersive Learning Simulations (VEILS®) that allow people to become the lead characters in movies, make real-life decisions, take real-life risks, and experience the consequences of their actions in the safety of cyberspace. VEILS® is a new media technology/ methodology that produces engaging and fun experiential learning programs.

Creating computer-based interactive movie virtual experiences is what WILL does best. No one else has shown WILL’s ability to combine video art with computer science into such dynamite products.

Benefits for Users:

  • The virtual experience teaches you how to make better decisions so you can live a healthier, happier and more productive life.
  • It replaces the passive “teach by telling” approach with an active “learn by doing” model based on the way people naturally internalize information and make behavior choices.

Benefits for Teachers / Trainers:

  • WILL's movies branch to many (20+) different outcomes; users play repeatedly to experiment with various decisions and consequences.
  • They allow people to model behaviors and practice ways to incorporate knowledge into their daily live.
  • The movies reside at the intersection of education, entertainment, reality, and imagination.

Benefits for Sponsors:

  • WILL movies are designed to play alone or with family and friends; they are excellent for classroom use.
  • Each product is research-based, user-centered, and highly engaging; people play for fun, but all the while they learn a lot.