About VEILS®
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WILL Interactive, Inc. (WILL) was incorporated in 1994 and soon uncovered a growing unmet demand for nonviolent, socially-responsible video games. To meet that need, WILL developed and patented its “Interactive Behavior Modification System,” a methodology for creating computer-based interactive movie virtual experiences that combine education, training and entertainment. WILL is the pioneer developer of computer-based full-screen, full-motion interactive movies known as Virtual Experience Immersive Learning Simulations (VEILS®) that allow people to become the lead characters in movies, make real-life decisions, take real-life risks, and experience the consequences of their actions in the safety of cyberspace. VEILS® is a new media technology/ methodology that produces engaging and fun experiential learning programs. Creating computer-based interactive movie virtual experiences is what WILL does best. No one else has shown WILL’s ability to combine video art with computer science into such dynamite products. |
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Benefits for Users:
- The virtual experience teaches you how to make better decisions so you can live a healthier, happier and more productive life.
- It replaces the passive “teach by telling” approach with an active “learn by doing” model based on the way people naturally internalize information and make behavior choices.
Benefits for Teachers / Trainers:
- WILL's movies branch to many (20+) different outcomes; users play repeatedly to experiment with various decisions and consequences.
- They allow people to model behaviors and practice ways to incorporate knowledge into their daily live.
- The movies reside at the intersection of education, entertainment, reality, and imagination.
Benefits for Sponsors:
- WILL movies are designed to play alone or with family and friends; they are excellent for classroom use.
- Each product is research-based, user-centered, and highly engaging; people play for fun, but all the while they learn a lot.