Organizations that can work with anyone
choose to work with us.
We help clients save lives, enhance quality of life, and improve on-the-job performance, while saving millions of dollars and countless hours of training time. Our products currently have over 10 million users.
High standards. Happy clients.
Evaluation feedback indicated this was the most useful and well-received learning product.
Assistant Deputy Chief of Staff, US Army
The best thing we had prior to this was boring videos or play-acting. This is the best of all worlds. You have an actual incident unfolding and you have to react to it. You are into the role you are playing, it keeps your attention
FBI Crisis Negotiator
WILL has created the most powerful use of technology yet seen for helping people improve decision making about real life issues
The Dept. of Health and Human Services, the American Psychological Association, and Georgetown University have benefited greatly from WILL's understanding of how to turn content expertise into real behavior change.
Georgetown University Medical Center
Work With a Winning Team.
Our products have won awards from the industry's most prestigious organizations. These include the NTSA’s "Best Serious Game" Award, Chief Learning Officer’s "Excellence in Gaming and Simulation” Award, "Best Use of Game for Learning" by Brandon Hall Excellence in Learning, and the Davey award for "Best Medical Training Program".
Our work has been featured in USA Today, The Washington Post, CNN, CBS Evening News, and on Yahoo's home page. We have presented keynotes or workshops in over one hundred conferences and seminars such as the American Psychological Association, the Serious Games Summit, and the American Film Institute.
We do it all and we do it in house.
The whole gang is under one roof here at WILL, from instructional design to neurocognitive and affective learning expertise, writing to artistry, and software design to deployment.
Chief Operating Officer
MA in Human Resources Management, MA in National Security & Strategic Studies, MA in International Relations
Previous positions include program manager, marketing director, group director, and vice president. Lyn was a Harvard Senior Executive Fellow and was trained in Competitive Positioning through Quality by Dr. Deming. A 26-year U.S. Marine, he was an infantryman and pilot. He was decorated for heroism and heroic actions in Vietnam three times. Lyn had eight years of command time and was repeatedly recognized for inspirational leadership and distinguished service. He has 15 years in computer modeling and simulation.
Chief Creative Officer
BA Radio, Television & Film, MA Writing for Mass Media
A pioneer in the development of interactive storytelling for education and training. Jeff shares the interactive behavior modification system patent with Sharon Sloane upon which all of WILL's products are built. He has written and directed over two dozen feature-length interactive movies and has managed WILL's simulation development team since its founding.
CFO, Director of Business Development
BS in Business Administration and Finance
Dave spent 8 years in Friedman, Billings, Ramsey & Co., including six as Vice President, Investment Banking where he led or assisted in completing transactions with an aggregate value of over $6 Billion. He is accomplished in comprehensive pre-transaction and pro forma financial modeling, and preparing and delivering strategic advisory presentations.
A History of Success.
WILL Interactive is the pioneer for a new genre of education and entertainment media known as the virtual experience. In the mid 1990s, WILL Interactive invented and later patented an interactive behavior modification system in which users become an interactive movie’s lead character. Since the release of its first product, WILL has become a force in the training world.